Videogame Review: Spore

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Truly God-like or Just Another Videogame on the Shelf of Life?

For three long years, the gaming community has waited, sometimes not so patiently, for the release of Will Wright’s supposed videogame epic: Spore. Here was a game that allowed a person to literally “play God”. Drawing on his past success with games like SimCity and The Sims, Wright decided to take gaming to the next level. Now, instead of just placing pre-constructed buildings and furniture in order to further the game play, a player was actually able to create the creatures they would be playing as in the game. Not only that, as the game play progressed, a player could change their creatures to fit the surroundings and allow them to better interact with their environment. The players were going to EVOLVE their creations as they went along.

That fact right there got people all over the world salivating at the mouth for an opportunity to see this in action. Wright did not stop there. He also announced that in Spore, all creatures created by players of the game would be included in all other players’ games through a new and innovative network within the game. Again, people cried out in excitement and anticipation for the game’s release. Well, after a few delays and many, many months of waiting: the game is finally here. Now we can find out if Will Wright has done it again. Is Spore everything that was expected all this time or does it fall flat on its face in shame?

In a nutshell: it did both.

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E3 2008

The Electronic Entertainemnt Expo (E3), the Videogame Industry’s major Trade Show, is scheduled to take place July 14th-17th. We will be covering all of the big announcements from both the press conferences and the show floor. You can also follow coverage of…